Months ago I originally made a partial mock up of the Pine Valley Yard in Dillonvale on the longest straight section of wall I have in the basement, a natural spot for a good sized yard. While this is a great setting for a mostly uncompressed version of the yard, over time I realized how much it impeded the flow of the rest of the layout design. It's location hindered the beginnings of the branches out of Adena(shown here), and prevented a easy to build solution for "off layout" staging without the use of loops or a crazy helix.
I moved the yard to the top section of a peninsula that had been originally planned for part of the Adena Branch and flipped it's location, giving a longer run. Then by compressing and trimming some tracks I was able to fit the yard into the space and was still able to keep it's main functions and many key scenes.
Keep in mind this is just a rough non functioning mock up, the engine terminal/turntable area needs major tweaking, a real train order signal by the yard office and the whole thing will be about 12" higher.
In all I'm pretty happy with this even though I had to make some painful compromises in the prototypical realism department.
Soon I'll share the rest of the plan.
Here's a few photos.
|Main view of the yard, there will be a divider down the middle. The side with the orange tape measure is Dillonvale with it's freight house and the main continues to the right to Adena.|
|Looking east down the yard with a piece of foam now as the backdrop.|
|Engine terminal with some issues still to be worked out.|